My debut game · Now on Steam

SALTWRATH

A Greek-myth, survivors-like roguelite I built solo in Godot. Cut down waves of gods and monsters across a storm-drowned Aegean, one reckoning at a time.

Coming Q4 2026 Built solo in Godot
SALTWRATH key art: a lone hoplite warrior on a stormy shore facing a colossal storm-god rising from the sea with a trident

Software Developer · Florida, USA

Caleb Pierce.

I build clean, fast, modern software and websites from first pixel to launch.

I design and develop software and websites that load quick, look sharp on every screen, and are easy for real people to use. I work solo, which means one point of contact and full ownership of your project from start to finish.

Selected Work

Things I've built

Live sites, with a preview of each. Click a project to visit it.

Content Creator Sites

Sites for creators

Custom websites and link-in-bio pages I build for content creators.

Applications

Apps and widgets

Standalone tools and desktop builds, beyond the browser.

Social Media

Content and templates

Link-in-bio pages and social assets I design for creators.

Graphic Design

Logos and brand identity

Logos and visual identities I design for clients. Click any piece to enlarge.

Game Art

Pixel art and animation

Sprite work for an in-development roguelite. Every sheet below is production art from the live build. Click any sheet to enlarge.